Degony doesn't have quests like other games have - bring me 5 rat tails or speak to Person X. We believe quests should be helping people in the game not virtually help NPCs.
Trading goods can be made in the market, experience will be given when fighting with players (PvP) and new items will be granted when fighting with creatures (PvE). So what should quests do without being dull and annoying? We thought of bounties, for example: I personally hate DaggerMike (ordinary player not NPC), please kill him. If you give me his head I will give you 100 gold coins.
Bounties will be added soon.
All your questions are being debated on our forum right now, come join the discussion.